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READING DRUM NOTATION

   

In this lesson we will look at how to read basic drum notation. Let's start with the 5 lines that we write music on - the stave.

STAVES & CLEFS


The stave is the 5 lines that all music is written on. Each line and space represents a different instrument. As drummers, we have “percussion clef”, which means that any note written on any line or space represents either a drum, cymbal or percussion part. If we were playing a melodic instrument like piano, there would be a treble and bass clef, which would then mean the different lines and spaces represent different notes on the piano.

* A blank stave with percussion clef at the start

BARS & MEASURES

Each stave is divided into bars, otherwise known as measures. This is a way of dividing the music up into real time. You read music the same way you read sentences in a book, from right to left, then the next stave, etc.

* 2 bars/measures of music.

TIME SIGNATURES

Time signatures divide the music up into bit sized chunks and also represent the counting or feel of the particular music. There are 2 numbers in a time signature one sitting atop the other. Take for instance 4/4 time..

The top 4 represents that there are 4 notes to be played in every bar, before the new bar starts. The bottom 4 tells us what kind of beats, the top 4 are. So being a 4, it tells us that there are 4 quarter notes to be plaed in every bar. This doesn’t mean that you can only play 4 quarter notes in every bar (which would be ridiculous), it just means that all the rhythms and rests must always equal the equivalent of 4 quarter notes.

* A 4/4 time signature written on the stave, straight after the percussion clef

If the time signature said 3/4..

Then it would mean each bar has only 3 quarter notes in it. Lets next change the bottom number. If the time signature said 6 / 8.. is means there are 6 8th notes in each bar, before a new bar must be written/played.


ODD TIME SIGNATURES


These are certainly less common, but it’s important to understand how they work. You use the exact same method I used above. Let’s take 15 / 16, which would be written like this..

Once again, you play 15 notes in the bar, because the top number is 15, and what kind of beats are they? 16th notes. So you must play or write the equivalent (in notes and rests) to 15 x 16th notes.

Usually the bottom number will either be 4 8 or 16, because they are the most common subdivisions. You will find the bottom number being something like an 11, because there is no such thing as an 11th note. The top number however can be pretty much anything.

If the time signature said 7/8, we’d be in 7/8 time, which means each bar has 7 8th notes in it.


TIME VALUES


I’ve been talking about different time values above, such as quarter notes, 8th notes, 16th notes and triplets. What do all these names actually mean? Well they are all different “time values”, and they all represent different lengths of note – in real time.

If you play a quarter note, it lasts for 1 entire beat. It’s called a quarter note, because in 4/4 time, which is the most common time signature (otherwise called “common time”), it takes 4 quarter notes to fill a bar

An 8th note last for half a beat – therefore you play 2 8th notes to every quarter note. You play 8 8th notes inside a bar of 4/4, hence the name 8th note. An 8th note has 1 flag falling off its stem, or if grouped together have one beam joining the 8ths.

A 16th note last for one quarter of one beat. It takes 4 16th notes to make up one beat, and therefore 16 16th notes to make up 4 beats. Hence the name 16th notes. A 16th note has 2 flags falling off its stem, or if playing consecutive 16ths – 2 beams join the notes.
32nd notes are 8 notes inside each beat, and therefore 32 notes inside each bar of 4/4

Triplets are exactly 3 notes per beat. Like regular 8th notes, they either have 1 flag falling off their stem, or, if grouped together, have one beam joining them all together.

Sextuplets, otherwise known as 32nd note triplets, are 6 even notes per beat, so twice as fast as triplets. Like 32nd notes, they have 2 flags falling of their stem, or 2 beams joining multiple sextuplets.


RESTS


With time values we can write our note lengths, but if we want to notate silence, we must use rests. Each time value has its “equivalent rest”. So for example a quarter note, which last for 1 beat, has a rest that also lasts one beat. Both are pictured below..

So once again, each note has an equivalent rest, which is the same time value as the note, but in silence. Bars of time can consist of both notes and their rests, and must add up to the total of the time signature.


NOTE HEADS


As you know the different lines and spaces on the stave represent different drums/cymbals, in percussion clef. Another way of indicating a special or unusual drum/cymbal is to use a different note head. The most common note head of course is just a regular black dot, but quite often (when indicating percussion and effects) other note heads are used, like squares, X’s, diamonds etc..

FLAGS

To indicate a note or rests time value, you write one2, 3, or 4 flags falling off the note.
A quarter note has no flag falling off its stem. An 8th note has 1 flag falling off its stem. A 16th note has 2 flags falling of its stem. A 32nd note has 3 flags falling off its stem..

* An 8th note with its flag..

BEAMS

When you have multiple notes next to each other you join them by beams rather than writing out flags off each note. For example if you have 4 16th notes in a row (which each have 2 flags), then instead of writing them like this..

..you just join them all with 2 beams. 2 beams, because each note has 2 stems..

COMBINATION RHYTHMS

You can also use beams across notes of different time values. Say you have 1 8th note followed by 2 16th notes. Then instead of writing flags like this..

You write a single beam across the 8th notes (because an 8th note only has 1 flag) and a double beam across the 16th notes (because 16th notes have 2 flags)..

DYNAMIC MARKINGS

We use dynamic markings to indicate the volume that a passage of music should be played at. Here are the markings and their names from very soft through to very loud.

ppp
Pianississimo
Very very soft

pp
Pianissimo
Very soft

p
Piano
Soft

mp
Mezzo-piano
Moderately soft

mf
Mezzo-forte
Moderately loud

f
Forte
Loud
ff

Fortissimo
Very loud
fff

Fortississimo
Turn your amp up to 11, and watch at everyone get very annoyed.


GRADUAL DYNAMIC MARKINGS


These markings indicate that you should gradually get louder or softer over the piece of music that they are written across (however long or short it may be).

1) Crescendo – gradually get louder
2) Decrescendo – gradually get softer

DOTTED NOTES


Sometime you will see a dot after a note, like this..

If you see a note with a dot after it, it means the time value of that note is 1 ½ times its original value. So above we have a quarter note which is worth 1 full beat. Now that it has a dot after it, it’s worth 1 and a half beats (which is also the same as 3 8th notes). This means that the next note or rest that comes after it, cannot be written until beat 1+

 

 

LESSON MENU or MORE LESSONS IN THIS SERIES

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Jack's Gear Setup How To Control Dynamics Different Stick Sounds
How To Hold Your Sticks How To Control Speeds Sleishman Pro Series Drums
Counting Quarter Notes Classical Technique Vs Drumkit Technique? Crescendo & Decrescendo
Counting 8th Notes Drum Notation & Basic Theory Triplets & Flams Chop Builder
Counting 16th Notes Writing Cheat Sheets Fast Triplet Drum Fills
Counting Triplets Reading Drum Charts